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Mirrors?

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Does anyone seriously believe that the fact that there are no mirrors or reflective surfaces in Zork except for in the one place where there are mirrors actually has anything to do with the lack of identity of the player? Isn't it overwhelmingly likely that it's just because there was no reason for the game designers to add any mirrors? There are many other computer games which are entirely void of mirrors, for no reason other than that there was no reason to put mirrors in them.

Zork III has a mirror anyway. 131.111.8.98 01:06, 12 February 2007 (UTC)[reply]
I agree, you rarely find mirrors in game, especially in first person games. Not even in games such as Half-Life 2 there is working mirrors that reflect player models.

First or Second person?

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I just noticed that somebody changed the paragraph about "second-person" games into one about "first-person." I don't think that the new version is right at all. While it's true that most graphical games or this sort use the first-person perspective, it's also true that the old Zork games were literally written in the second person ("you are standing in a field...") and not the first person... The first person was sometimes used by the text parser itself ("I don't know the word "help") but that's not really what we're talking about here.

Not to mention, "first person games" is always used to describe games which visually use the first-person perspective, despite having plots that use, in this context, the "third person." You know what I'm saying? "2nd Person" is appropriate for games like Zork.

Anybody have a source to cite for this? Luigihann 00:59, 6 July 2007 (UTC)[reply]


How about Second person narrative? TV4Fun 00:41, 9 July 2007 (UTC)[reply]


No source, but logic only dictates that: "First person" is the appropriate one here because it is the player perspective that matters! Don't confuse the game character with the game's narrator.

The player is still acting from a first-person perspective (e.g. "I am picking up this object"). How other characters or a narrator (or "the game") address the player is irrelevant, because every character (i.e. player characters and non-player characters) is – when spoken to directly – addressed in the second person, in both first and third person perspectives.

Second person would only be appropriate if the game character is reporting to the player in the first person (e.g. "I cannot open that door") and then the player would order the game character in the second person (e.g. "(You) Use a key on the door"). --85.176.2.104 (talk) 20:56, 31 August 2008 (UTC)[reply]

Notability

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I know it was a funny little bit of adventure game satire, but considering that it was a one line joke in Zork: Grand Inquisitor, and never mentioned again, do we really need an entire article dedicated to it? TV4Fun (talk) 08:29, 8 September 2008 (UTC)[reply]

Topic referred to psychologists

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See Wikipedia talk:WikiProject Psychology#Article AFGNCAAP for a suggestion to psychologist-editors that they address the concept underlying this early video-gaming meme from a historical perspective. --User:Ceyockey (talk to me) 00:52, 10 September 2008 (UTC)[reply]